Battle for Azeroth: Build 8.0.1 wurde auf die Testserver aufgespielt

Battle for Azeroth: Build 8.0.1 wurde auf die Testserver aufgespielt

Zur Überraschung ihrer gesamten Community haben die für die fortlaufende Entwicklung von World of Warcraft zuständigen Mitarbeiter von Blizazrd Entertainment im Verlauf der vergangenen Nacht den neuen Build 8.0.1.25902 auf ihre hauseigenen Testserver aufgespielt und dadurch dann den ersten wirklichen Schritt in Richtung einer Alpha oder Beta für die kommende Erweiterung “Battle for Azeroth” getan. Auch wenn einfache Spieler und Tester bisher noch keinen Zugriff auf die Inhalte dieses interessanten Build haben, so konnten die Data Miner mehrerer Fanseiten in der letzten Nacht aber bereits eine Vielzahl von interessanten Informationen in den Daten dieser neuen Spielversion ausfindig machen. Folgend findet ihr nun sowohl eine kurze Zusammenfassung als auch eine recht lange Auflistung der wichtigsten von Data Minern ausfindig gemachten Neuerungen aus diesem Build.

Zusammenfassung der bisher gefundenen Inhalte:

  • Der Build beinhaltete eine Vielzahl von neuen Reittieren. Dazu gehören ein Papagei und neue Protodrachen.
  • Einige Dialoge enthüllen neue Informationen über die Einstiegsquest für Zandalar und Kul Tiras.
    • In Zandalar könnte es einen alten Gott mit dem Namen “G’huun” geben.
  • Eine Vielzahl von neuen Icons.
  • Mehrere Karten für die neuen Teile der Spielwelt.
  • Der Build brachte viele neue Modelle mit sich.
  • Ein neuer Ladebildschirm.
  • Neue Gegenstände
  • Neue Dungeons
    • Temple of Sethraliss
    • Freehold
    • Siege of Boralus
  • Neue Szenarien
    • (A)The Siege of Lordaeron/(H)The Fall of Lordaeron
    • The Battle for Stromgarde
    • Strike Back!
    • Kezan Dig Site
    • For Zandalar!
    • The Stormwind Extraction
  • Neue Völker für die Archäologie: Zandalari und Dunkeleisenzwerge
  • Neuer Titel: %s, No Good, Dirty, Rotten, Candy Stealer!
  • Der Build beinhaltete Daten für die Zandalari und die Dunkeleisenzwerge als Verbündete Völker.
    • Zandalari Description: Descended from the first troll tribes, the Zandalari are an ancient kingdom steeped in ritual and superstition. Their warriors ride mighty dinosaurs into battle, and they possess one of the most formidable fleets in the known world. But as enemies encroach upon the borders of Zuldazar, unrest within the king’s council threatens to topple the empire. If the heroes of the Horde can return stability to Zandalar, they would gain a powerful new ally.
    • Dark Iron Dwarf Description: Known for their fiery tempers and fierce determination, Dark Iron dwarves have a turbulent history with the other clans. A failed coup in Ironforge ignited the War of the Three Hammers, and many of the Dark Iron once fought in the service of Ragnaros the Firelord. Though one faction of the dwarves is pledged to Queen-Regent Moira Thaurissan, others refuse to stand alongside their kin. The Alliance seeks a united Dark Iron clan to harness the power of azerite and aid their struggle against the Horde.
  • Neue Musik für die Inhalte von Battle for Azeroth.
  • Eine Vielzahl von Klassenänderungen

Neue Modelle:

(Weitere Modelle von etwas unwichtigeren NPCs findet ihr hier oder hier.)

Katherine Proudmoore

Pirate Baron

Princess Talanji

Bat Loa

Tortollan

Queen Azshara

Jaina

Anduin

Greymane in Worgen Form

Xalzaix

King Rastakhan

Blood God

Blood Troll Female Caster

Blood Troll Female Melee

Blood Troll Female Dire

Bwonsamdi

Golbin Head Mech

Lord Waycrest

Pterrordax Loa

Snake Loa

Pterodax Loa

Tiger Loa

Toad Loa

Ein neuer Ladebildschirm:

Neue Erfolge:

  • NEW Bringing Hexy Back   Defeat all four bosses with at least one party member under the affects of Unstable Hex in Atal’Dazar on Mythic difficulty.
  • Wappen des Blutbads   Reach Prestige level 1110 and earn a Crest of Carnage.
  • Wappen des Blutbads   Reach Prestige level 1110 and earn a Crest of Carnage.
  • Wappen der Verwüstung   Reach Prestige level 1514 and earn a Crest of Devastation
  • Wappen der Verwüstung   Reach Prestige level 1514 and earn a Crest of Devastation
  • NEW Gold Fever   Defeat Priestess Alun’za after defeating the Fatal Corruption in Atal’Dazar on Mythic difficulty.
  • NEW It’s Lit!   Defeat Yazma while all four Shadowflame Sconces are lit in Atal’Dazar on Mythic difficulty.
  • NEW Nazmir   Complete the Nazmir storylines listed below.
  • NEW Remix to Ignition   Defeat Ignition Mage Valyri without detonating any Munitions Piles in Tol Dagor on Mythic difficulty.
  • NEW Shot Through the Heart   Defeat Overseer Korgus after all party members have been stunned by Heartstopper Venom at the same time in Tol Dagor on Mythic difficulty.
  • NEW The Reining Champion   Score at least 600 points in the Norwington Estate horse show.
  • NEW Zuldazar   Complete the Zuldazar storylines listed below.

Neue Reittiere:

Bee Mount

Blood Tick

Brontosaurus

Horse3

Hyena2

Gladiator Proto Drakes

Vicious War Basilisks

Die neuen Karten:


Neue Icons:


    



   

Neue Dialoge:

  • Talanji brought the mongrel Horde wit’ her. Dis be treason, Highness.
  • Enough. I would speak with this hero who brought my daughter back to me.
  • Pathetic skycallers! You’ve failed your Emperor!
  • A ship enters the dungeon. Pike expresses grave concern as to why a ship bearing villagers would enter his order’s sanctum.
    A ship enters the dungeon. Pike expresses grave concern as to why a ship bearing villagers would enter his order’s sanctum.
  • Pour all of your power into the spires! I need more!
  • Well, this will require a… creative solution.
  • Look up at the bridge!
  • Raise the spires as quickly as you can.
  • Presumptuous savage.
  • I be returnin’ soon. Have da key ready. I don’t want ta wait.
  • And if you threaten me again, General Jakra’zet, you will have more than a key to worry about.
  • It better be. If I can’t summon My’thix because ya fools lose dat key, ya gonna have more dan da Zandalari ta worry ’bout.
  • I don’t be needin’ nothin’ from ya ‘cept ya be keepin’ dat key of yours protected.
  • Welcome, General Jakra’zet. Do you require any refreshment after your long journey? My slaves are-
  • Korthek! Where be ya armies? It almost be time.
  • [PH]I must inform Vorrik of my concerns, but first I need to safeguard my key. I have a feeling something bad will happen very soon…
  • [PH]Together with Vorrik and Korthek, we sealed the tomb, with the hopes that no one will ever wake the giant buried within. We will not be doomed to repeat the mistakes our neighbors made so long ago.
  • That ain’t gonna hit the monster, aim harder!
  • Da rest of dem be all yours. Hurry and send me their souls, you still be payin’ me a debt!
  • Haha! I not gonna let ya die when ya still owe me.
  • We got a BIG problem right here!
  • YEAH! CURVEBALL!
  • Curveball! Curveball!
  • This thing ain’t a problem, we just gotta use the ol’ curveball!
  • Ha.. ha… manuals are for schmucks, Newt, we’re doing this live!
  • Got it, princess. You should be thankful to get a front row seat to the latest and greatest of goblin technology!
  • Huh, never blew up an old god before. Shoulda brought more explosives!
  • Princess, I ain’t no expert but I think you guys got a blood troll problem.
  • We WORK with undead all the time, you idiot!
  • Wakey wakey, time to DIE!
  • Bet we could blow up a whole lotta gnomes with this baby!
  • Well excuse me, princess!
  • … I don’t know why I believed working with goblins would result in anything other than this.
  • Terrible swamp you all got here, would be real nice if somethin’ happened to it!
  • You’re gonna be sleeping with the swamp fishies tonight!
  • We’re gonna blow your old god up, goblin style!
  • Yeah that’s right buddy, take a walk!
  • Rokhan’s been around for a long time, princess. He ain’t gonna die to some blood trolls!
  • We gonna load this thing up, row ourselves in that river and blow us up some trolls. Who’s ready for a good time, eh?
  • PLACEHOLDER SCENE – The shot connects, blasting hard into the construct. After a moment, it lists hard and falls over and collapses through the floor.
    Shot: Wide shot of the construct platform, slight pan downwards following the construct as it plummets into the depths.
    PLACEHOLDER SCENE – The shot connects, blasting hard into the construct. After a moment, it lists hard and falls over and collapses through the floor.
    Shot: Wide shot of the construct platform, slight pan downwards following the construct as it plummets into the depths.
  • Intercept the Alliance in the courtyard! Make haste to Nathanos!
  • PLACEHOLDER SCENE – Grand Mada Ateena, the blood troll matriarch, laughes and taunts you for failing.
    Scene: Camera swings down and looks up at Ateena, the construct is shown behind her, protected and unscathed.
    PLACEHOLDER SCENE – Grand Mada Ateena, the blood troll matriarch, laughes and taunts you for failing.
    Scene: Camera swings down and looks up at Ateena, the construct is shown behind her, protected and unscathed.
  • PLACEHOLDER SCENE – The gun fires and impacts, but a magical barrier protects the construct.
    Shot: View from near the triangulation point of the shot exploding on a magic barrier. The artillery gun is in the distance.
    PLACEHOLDER SCENE – The gun fires and impacts, but a magical barrier protects the construct.
    Shot: View from near the triangulation point of the shot exploding on a magic barrier. The artillery gun is in the distance.
  • Saurfang, now is your time. You may claim the warrior’s death you so sorely desire.
  • And then there are the schemes of Jakra’zet in the deserts of Vol’dun. I have no doubt he is as big a threat to the Horde as he is to my people.
  • My father believes he is indulging me. He believes the word of his stoic advisors like Zul instead of listening to me.
  • Tze’na! Hello little girl, did ya miss me?
  • PLACEHOLDER SCENE – Hezrel reveals G’huun being an old god, being experimented upon, and reveals blood trolls want to destroy Zuldazar in order to free G’huun. No way of fixing current containment, must protect Zuldazar. Ateena, blood troll matriarch, arrives, badly damages Hezrel, and prepares to strike.
    PLACEHOLDER SCENE – Hezrel talks about G’huun being an old god, being experimented upon, and reveals blood trolls want to destroy Zuldazar in order to free G’huun. No way of fixing current containment, must protect Zuldazar. Ateena, blood troll matriarch, arrives, badly damages Hezrel, and prepares to strike
  • For Zandalar!
  • Gonk, loa of da hunt, lead your followers to the Temple of the Prophet and slay any you find. Flush our enemies into da open.
  • Take out those blood trolls, we can’t let them sink our barge!
  • Look… blood trolls. They must be gettin’ ready to attack my city.
  • *SYVLANAS BLOWS HER HORN*
    *SYVLANAS BLOWS HER HORN*
  • Prepare the Blight! Let it rain down upon their armies!
  • Hear it? It be Bwonsamdi’s call! Eternity be near!
    Hear it? It be Bwonsamdi’s call! Eternity be near!
  • Da voice… he be callin’ to us.. we must obey!
    Da voice… he be callin’ to us.. we must obey!
  • What be happening? I was sick in me bed… and now… where be I?
    What be happening? I was sick in me bed… and now… where be I?
  • There has to be another way, Warchief-
  • I’d bet my boots we’ll find more Ashvane weapons at the docks. We need to learn who’s buying them.
  • I’ve never seen it this busy before. Something big is going down.
  • Privateers, mercenaries. Even pirates are welcome. Naturally, it’s a, uh… colorful town.
  • Freehold is a “free people’s port.” Unlike Boralus, it has no rules or regulations about what vessels are allowed to dock.
  • Aaaah! Try distracting him with a toy!
    Aaaah! Try distracting him with a toy!
  • Let’s keep flying and hope we don’ find out.
  • Lieutenant, beneath us! What are those things?
    Lieutenant, beneath us! What are those things?
  • We’ll need to travel through the swamp. As long as we stay in the air and out of sight, we shouldn’t have too much trouble.
  • Kaja, beneath us! What are those things?
  • What?! Non-Zandalari staying in those sacred halls? But the law-
  • Let it be known… Dis day, I name you Speaker of the Horde.
  • Da law be what I say it be. I be King, and dis be my Kingdom.
  • In thanks for your service, da Horde are welcome in Zuldazar. I grant ya use of da royal chambers of Dazar’alor.
  • Welcome, my new friends, to Zuldazar, Jewel of the Zandalari Empire.
  • She wishes to prove herself, and could use some help. My council advises caution, but my daughter seeks action. Dis amuses me, and I would see what she has planned.
  • My daughter tells me you be da ones who rescued her and Zul from da dungeons of Stormwind.
  • Come, champion of da Horde, walk with me.
  • Blood trolls be chaotic savages. They not been a threat for ages.
  • We need allies if we are going to defeat the blood trolls. I did what I had to do.
  • [PH]The city has fallen. Nothing was left in the wake of the epic battle between sethraliss and my’thix. Sethraliss gave her life to keep us safe, and we will not let that sacrifice be in vain.
  • [PH]There is talk within the temple. Korthek is eager to attack the trolls. They are a formidable race that will not fall easily. We’ve lived in peace for so long, why would he now desire to pick a fight he cannot win?
  • Vorrik, if you are receiving this message, then I fear I was too late. Korthek has betrayed our people, and plans to break the barrier we placed on the tomb long ago. I can only hope I’ve hidden my key well enough so that you are the only one to find it.
  • Let’s hope Rokhan and da others make it back safely to Zul’jan… otherwise this be a real short trip.
  • PLACEHOLDER SCENE – Reveal of the true power of the blood trolls, a giant corrupted titan monster, huge armies of blood trolls, and Ateena mocking Talanji. Ends with a horde of blood trolls descended upon everyone.
    PLACEHOLDER SCENE – Reveal of the true power of the blood trolls, a giant corrupted titan monster, huge armies of blood trolls, and Ateena mocking Talanji. Ends with a horde of blood trolls descended upon everyone.
  • Bruddahs and sistahs of Zandalar, da time has come to cut da head off dese traitors and heretics who have sworn themselves to Zul.
  • Pa’ku, loa of da winds, take to da skies and seek out da heretics. Divine their goals and meet us at the temple.
  • Rezan, let’s go hunting.
  • Arrival of the Zandalari Fleet
    Arrival of the Zandalari Fleet
  • And what would that be, High Overlord? We are out of time!
  • THIS IS A TEMP SCENE, A REAL SCENE WILL BE DONE BY MACHINIMA TEAM
  • Time is short so I will be brief. I plan to lead an expedition into the swamps of Nazmir to deal with the threat to our northern border.
  • However, if you want our navy, you need the support of my father here in Zuldazar. His advisors plot against you.
  • Once you have proof that the Ashvane Company has been selling weapons to these scumbags, come find me up the hill at the main gate.
  • We cannot be in all places at once. I leave it to you to choose your priority. Review your maps and decide which plan you will chose first.
  • I was able to arrange for your companions to be flown here without Zul interfering. You need only signal them.
  • Strip this camp apart. I want everything Goji and his ilk were working on brought to me.
  • Let’s mount up and make our way to Vol’dun.
  • PLACEHOLDER SCENE – The gob squad arrives and sets up their gun. The gun sets itself into position and fires at the construct.
    Shot: Up close view of the gun starting to fire with the construct on the triangulation point in the distance.
    PLACEHOLDER SCENE – Patch orders the gob squad gun to fire at the giant construct.
    Shot: Up close view of the gun starting to fire with the construct on the triangulation point in the distance.
  • Temporary rally speech! Use Control + E to get through the wall, because the door doesn’t open!
  • PLACEHOLDER SCENE – Talanji casts a big flashy spell, signaling the Gob Squad to fire another round.
    Shot: Talanji and Rohkan are killing blood trolls on the bridge when Talanji turns her head and sees Ateena drop dead.
    PLACEHOLDER SCENE – Talanji casts a big flashy spell, signaling the Gob Squad to fire another round.
    Shot: Talanji and Rohkan are killing blood trolls on the bridge when Talanji turns her head and sees Ateena drop dead.
  • PLACEHOLDER SCENE – Gob Squad cannon fires another shot.
    Shot: Up close view of the cannon preparing to fire.
    PLACEHOLDER SCENE – Gob Squad cannon fires another shot.
    Shot: Up close view of the cannon preparing to fire.
  • Raas! Ready your skycallers!
  • I’ll need their power to protect the key.
  • Undead! They must be marchin’ towards Zuldazar. We need to destroy them!
  • I’m glad you recognize that, Patch. You’re a step ahead of me father.
  • The blood trolls be relentless and unending thanks to the power of an old god.
  • We be in the clear now. We need to be movin’ fast once we land at Zul’jan ruins.
  • I’ll keep an eye on this one and make sure he doesn’t go anywhere.
  • Of course the key is protected. I am not one of your incompetent thugs. I am the Emperor!
  • The key’s been ready for thousands of years. Once YOU are ready, I’ll hand it to you personally.
  • I’m gonna pilot this thing, you just tell me where to shoot, and I’ll shoot. Let’s show these things a good time!
  • And BOOM goes the bad guy!
  • Where’s your blood god now!
  • They’re blowing up too fast, I can’t enjoy this! Well… maybe I can enjoy it a little.
  • That’s how goblins from Kezan roll!
  • Whoah whoah whoah, nobody said we’d be dealing with undead!
  • Uh, boss, I think what they call the politically correct term is “Forsaken”.
  • How many more of these things do we gotta blow up before they get the message?
  • MORE?! Bring it on!
  • Uh, boss, there are definitely some screws missing in places that the manual says require screws.

Quelle: JustBlizzard

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